Star Citizen workflow study

This is a little study on Star Citizen's PoM Workflow, it was also my first time working with Unreal Engine, so I was a bit in a new territory.
The original concept art is from Danny Chan 陳志偉, and when I saw his props I was immediately in love and wanted to have a go and make them in Blender.
The Keyword for this study for me was 'efficiency'.
I wanted to make the best use of the 2 trims I created (1 PoM trim and 1 Stickers trim), put them into the engine and use them for the props and the whole enviroment.
So basically the whole scene (with the props), is just 5 material instances.
I had good help from a friend (JC), that motivated me to start and helped a lot with UE5 basics.

Here's the original Artwork from Danny Chan 陳志偉
https://www.artstation.com/artwork/2qWJQx

This is the main shot of the MRI room I made inspired by the Orison Hospital

This is the main shot of the MRI room I made inspired by the Orison Hospital

second shot to showcase the props

second shot to showcase the props

third wide shot of the MRI room.
Sadly I had no reference of this area, so I went freestyle, giving it a nice view, using the Megascan assets in UE5

third wide shot of the MRI room.
Sadly I had no reference of this area, so I went freestyle, giving it a nice view, using the Megascan assets in UE5

This is the original shot of the MRi room from Star Citizen.

This is the original shot of the MRi room from Star Citizen.

A little showcase of all the props I worked on...

A little showcase of all the props I worked on...

All the props and enviroment are based on these 2 simple trimsheets.

All the props and enviroment are based on these 2 simple trimsheets.

The first set of 3 AEDs, with 3 mat. instances

The first set of 3 AEDs, with 3 mat. instances

Comparison of props with and without the 2 trimsheets

Comparison of props with and without the 2 trimsheets