This is a little study on Star Citizen's PoM Workflow, it was also my first time working with Unreal Engine, so I was a bit in a new territory.
The original concept art is from Danny Chan 陳志偉, and when I saw his props I was immediately in love and wanted to have a go and make them in Blender.
The Keyword for this study for me was 'efficiency'.
I wanted to make the best use of the 2 trims I created (1 PoM trim and 1 Stickers trim), put them into the engine and use them for the props and the whole enviroment.
So basically the whole scene (with the props), is just 5 material instances.
I had good help from a friend (JC), that motivated me to start and helped a lot with UE5 basics.
Here's the original Artwork from Danny Chan 陳志偉
https://www.artstation.com/artwork/2qWJQx